Abilitys
162 entries
- Arcane Shield Creates a defensive shield around the caster, boosting his/her defense and armor.
- Athleticism Improves defense and resistance to poison.
- Avalanche Launches several ice bolts towards the target.
- Backstab The rogue uses his/her knife to backstab the enemy, [stat]dealing extra damage[/stat]. The enemy also loses part of thei…
- Bleeding Strike The character furiously [stat]attacks the enemy[/stat], injuring the target and [stat]bleeding for several turns[/stat].…
- Blizzard Rains a lot of snow at the target.
- Bloodbath The berserker becomes in trance and has a speed and damage bonus.
- Burning Touch Sets the target on fire upon touch.
- Chill Touch Freezes the target upon touch.
- Clone Creates 2 copies of the wizard.
- Cold Shot Fires a shot causing ice damage.
- Confusion Sets Confusion status effect upon target for a few turns.
- Corrupt Corrupts a target, dealing damage over time.
- Create Town Portal Creates a town portal.
- Cripple Strike The character makes two quick strikes at the enemy's weapon, leaving the enemy [stat]unarmed[/stat] for a few turns.
- Cruel Strike The character deals a [stat]devastating strike at a weakened enemy[/stat]. Enemy must be below [stat]40% HP[/stat].
- Cure Heals the target's injuries.
- Death Aura Undead in 1 tile range get DoT 'holy aura'
- Death Scream The undead lets out a frightening cry at his enemies, forcing them to run back in fear.
- Defensive Stance When activated, the character is focused on using the shield to improve [stat]Defense[/stat] and [stat]Chance to Block[/…
- Devastating Blow The character gives it all for a devastating blow, swinging his weapon [stat]up to three times[/stat], each strike deali…
- Disarming Shot Fires a shot that disarms the target for several turns.
- Disease The spellcaster transmits a poisonous disease to the target.
- Divine Blessing Improves all abilities that use Holy damage.
- Divine Cleanse Removes all status effects from a party member.
- Divine Inspiration Enemies take damage back when they cause weapon-based damage.
- Drain Life Drains HP from a target.
- Dual Wield Mastery The character has learned all the techniques for dual wielding weapons, becoming a Master.
- Eagle Vision Attacks the target with weapon for Holy damage; effective against undead.
- Electrocuting Touch Electrocutes the target upon touch.
- Electrocuting Trap Sets a trap that electrocutes the target fot several turns.
- Elemental Strength Defines how many elementals a warlock can summon, and how strong they are.
- Energy Bolt Launches an energy bolt towards the target.
- Finisher Augments attack damage for a short period of time.
- Fire Bolt Launches a fire bolt towards the target.
- Fire Protection Improves party's fire resistance
- Fire Shield Creates a fire shield around the caster, boosting his/her resistance to Fire spells.
- Fire Trap Sets a trap that enflames the target for several turns.
- Fire Wall Sets several tiles on fire for a few turns.
- Fireball Burns the target with a mighty fireball.
- Fireball Burns the target with a mighty fireball.
- Flaming Shot Fires a shot causing fire damage.
- Flood Sets several tiles in water for a few turns.
- Flurry The character swings both weapons, dealing damage to [stat]several enemies[/stat].
- Flurry Hits the target multiple times.
- Freeze Trap Sets a trap that freezes the target fot several turns.
- Freezing Rain Sets several tiles on ice for a few turns.
- Frenzy Augments attack damage for a short period of time.
- Frozen Missile Launches a ice bolt towards the target.
- Furious Strike The character furiously [stat]attacks the enemy[/stat], injuring the target and [stat]bleeding for several turns[/stat].…
- Hardiness Improves party's armor
- Haste The target is speed up, affecting its speed.
- Heal Wounds Heals the target's injuries.
- Holy Explosion Undead in 1 tile range get DoT 'holy aura'
- Holy Strike Strikes an enemy with Holy damage.
- Hurricane Sends an hurricane towards the target.
- Ice Protection Improves party's ice resistance
- Ice Shield Creates a ice shield around the caster, boosting his/her resistance to Ice spells.
- Ice Specialist The character has learned the techniques for ice-based spells, becoming a [stat]Master[/stat].
- Ice Wall Sets several tiles on fire for a few turns.
- Invisibility The target is invisible for a few turns.
- Kill Shot Fires a deadly shot, killing a weakened target.
- Knocking Strike The character strikes at the enemy, [stat]knocking the enemy[/stat] down for a few turns.
- Lightfoot Improves party's agility and endurance
- Lightning Aura Causes Lightning damage to enemies in range.
- Lightning Bolt Launches a lightning bolt towards the target.
- Lightning Protection Improves party's lightning resistance
- Lightning Shield Creates a lightning shield around the caster, boosting his/her resistance to Lightning spells.
- Lightning Shot Fires a shot causing lightning damage.
- Lightning Specialist The character has learned the techniques for lightning-based spells, becoming a [stat]Master[/stat].
- Lightning Strike The character makes [stat]several quick strikes[/stat] at the enemy.
- Lightning Strike Launches a devastating lightning strike towards the target.
- Lightning Wall Sets several tiles on fire for a few turns.
- Mass Fire Shield Creates a fire shield around the party, boosting the party resistance to Fire spells.
- Mass Ice Shield Creates a ice shield around the party, boosting the party resistance to Ice spells.
- Mass Invisibility Targets are invisible for a few turns.
- Mass Lightning Shield Creates a lightning shield around the party, boosting the party resistance to Ice spells.
- Meteor Rains multiple fireballs from the sky.
- Mighty Blow The character puts extra weight on the swing, dealing [stat]more damage[/stat], with a higher chance to [stat]critically…
- Mock Mock Ability
- Morph to Sheep The target is transformed into a sheep, and is unable to take action. If the target suffers damage, it will turn back in…
- Moving Shot Fires a shot at the target; the character moves away in the same turn.
- Mystic Command Improves party's MP regeneration
- Mystic Protection Improves party's fire, cold, lightning and poison resistance
- One-Handed Weapon Mastery The character has learned the techniques for one-handed weapons, and using shields, becoming a [stat]Master[/stat].
- Overwatch Enters defensive mode; will attack any enemy that [stat]comes in range[/stat].
- Party Heal Heals all of the party member's injuries.
- Pierce Fires a shot that pierces the target's armor with a Hit% bonus to all ranged attacks.
- Poison Protection Improves party's poison resistance
- Poison Trap Sets a trap that transmits poison to its target.
- Poisonous Shot Fires a shot causing poison damage.
- Poisonous Stab The rogue applies an ointment to his/her knife and [stat]stabs the enemy, poisoning the enemy for a few turns[/stat].
- Powerful Strike Uses weapon to launch a powerful attack that causes [stat]extra damage[/stat] and [stat]generates additional threat (agg…
- Precise Shot A precise shot causing extra damage.
- Punishing Strike The character swings the left weapon at the enemy, leaving it open for a second [stat]critical strike[/stat].
- Pyromaniac The character has learned the techniques for fire-based spells, becoming a [stat]Master[/stat].
- Raging Strike The character is enraged and [stat]attacks the enemy multiple times[/stat] for massive damage.
- Rain of Fire Launches multiple fire bolts towards the target.
- Ranged Weapon Mastery The character has learned all the techniques for ranged weapons, becoming a Master.
- Remove Status Effects Removes the target's status effects; affects all types of status effects.
- Resilience Improves party's strength and constitution
- Riposte Enters defensive mode; will attack any enemy that [stat]comes in range[/stat].
- Root Roots a target to the ground, making the enemy unable to move.
- Rush Rushes to a nearby target, disorienting the target.
- Sacred Blow Attacks the target with weapon for Holy damage; effective against undead.
- Sanctified Aura Causes Holy damage to Undead in range.
- Second Wind The character has [stat]their stamina partially restored[/stat]; however this action increases [stat]fatigue[/stat].
- Shapeshift (Back) The Druid is transformed back into its original form.
- Shapeshift (Banshee) The Druid is transformed into a weeping banshee wizard for a certain period of time. The NPC is transformed back into it…
- Shapeshift (Gray Wolf) The Druid is transformed into an agile gray wolf for a certain period of time. The NPC is transformed back into its orig…
- Shapeshift (Grizzly Bear) The Druid is transformed into a powerful grizzly bear for a certain period of time. The NPC is transformed back into its…
- Shapeshift (Pixie) The Druid is transformed into a pixie priest for a certain period of time. The NPC is transformed back into its original…
- Shattering Blow The character specifically targets an enemy's shield, [stat]damaging the durability[/stat] of the shield.
- Shield Assault The character uses the [stat]shield[/stat] to [stat]push the enemy away[/stat].
- Shield Mastery Permanently improves defensive attributes when wearing shields.
- Shield Pummel Hits the enemy with a shield strike, with a chance of [stat]stunning the enemy for a few turns[/stat].
- Slow The target is slowed down, affecting its speed.
- Smoke Bomb Generates smokes on several tiles; target coughs / is paralyzed.
- Snare Shot Fires a shot that pins the target on place for several turns.
- Sniper Shot Fires a shot that tears into multiple enemies in a straight line.
- Snowball Launches a devastating icy snowball towards the target.
- Song of Defense Protects the party with a defense bonus.
- Spit Poison Spits a poisonous lump unto a target.
- Staminus Improves party's SP regeneration
- Stunning Blow The character takes a bigger swing, dealing [stat]less damage[/stat] but [stat]stuns[/stat] the target for several turns…
- Summon Air Elemental Summons a powerful air elemental.
- Summon Air Elemental Summons a powerful air elemental.
- Summon Banshee Summons a banshee.
- Summon Black Wolf Summons a black wolf.
- Summon Earth Elemental Summons a powerful earth elemental.
- Summon Fire Elemental Summons a powerful fire elemental.
- Summon Fire Elemental Summons a powerful fire elemental.
- Summon Giant Snake Summons a giant snake.
- Summon Ice Golem Summons a powerful ice golem.
- Summon Lich Summons a powerful lich that will destroy everything in its path.
- Summon Mummy Summons a powerful mummy.
- Summon Pixie Summons a pixie.
- Summon Skeleton Archer Summons a powerful skeleton archer.
- Summon Skeleton Mage Summons a powerful skeleton mage.
- Summon Skeleton Warrior Summons a strong skeleton warrior. Starts at 50% strength, up to 150%.
- Summon Spirit Summons a spirit.
- Summon Stone Golem Summons a powerful stone golem.
- Summon Vorpal Elemental Summons a powerful vorpal elemental.
- Summon Water Elemental Summons a powerful water elemental.
- Summon Water Elemental Summons a powerful water elemental.
- Sweeping Blow The character holds the weapon tightly and makes a sweeping swing, [stat]damaging several enemies at once[/stat].
- Sweeping Strike The character [stat]swipes his/her weapon[/stat], targeting [stat]multiple enemies[/stat] at once.
- Swift Blow The character makes a surprisingly quick move with his two-handed weapon, leaving the enemy [stat]unable to use his weap…
- Tame Animal Attemps to tame an animal to join the party and fight.
- Taunt The character [stat]threatens an enemy verbally[/stat], forcing the enemy to [stat]attack your character[/stat].
- Teleport Teleports to another nearby location.
- Throw Spider Web Throws spider webs, sticking other creatures in place.
- Thrusting Blow The character hits several targets in line.
- Tornado Launches a devastating tornado towards the target.
- Toughness Improves defense and resistance to poison.
- Turn Undead Undead around the caster turn away in fear for several turns.
- Two-Handed Weapon Mastery The character has learned all the techniques for two-handed weapons, becoming a Master.
- Vigor Improves party's HP regeneration
- Vital Strike The character makes a quick strike at the enemy's face, uses the pummel to punch the enemy in the chest, leaving the ene…
- War Cry The Barbarian shouts a frightening cry at his enemies, pushing them back with a chance to confuse them for several turns…
- Weaken Armor Weakens the target's armor and defense.
- Zombify Permanently turns an NPC into a zombie