ability

Thrusting Blow

The character hits several targets in line.

Fields

FieldValue
abilityTypeOffensive
activationId
activationTypeSingle
castAnimationAssetId
components
{
  "items": [
    {
      "attackWeapon": {
        "strikes": [
          {
            "chance": "80%|5%",
            "critBonus": "5%|5%",
            "damageRatio": "110%|10%"
          }
        ],
        "targetInfos": [
          {
            "canBeRotated": true,
            "color": "#ff5959",
            "confirmFlags": [
              "Good",
              "PartyMember"
            ],
            "excludeFlags": [
              "Self"
            ],
            "includeFlags": [
              "AnyNPC"
            ],
            "rangeRadius": 1,
            "rangeType": "Square",
            "suggestedFlags": [
              "Enemy"
            ],
            "targetPoints": [
              "-1,1",
              "0,1",
              "1,1"
            ],
            "targetType": "Custom"
          }
        ]
      }
    }
  ]
}
cooldownTurns
{
  "base": "None",
  "scale": "None"
}
costs
[
  {
    "costType": "Default",
    "modifier": {
      "base": {
        "int": 6
      },
      "scale": "None"
    },
    "statType": "Stamina"
  }
]
impactAnimationAssetId
isPlaceholderYes
isRangedAnimationReversedNo
maximumLevel5
rangedAnimationAssetId
requiredItemTypes
{
  "isUnarmed": false,
  "itemTypeIds": {
    "main": [
      "sword2h",
      "axe2h",
      "hammer2h",
      "staff",
      "mace2h",
      "spear"
    ]
  }
}
requirements
{
  "level": 3,
  "mainStats": [
    "Strength",
    "Constitution"
  ],
  "scale": 0,
  "secondaryStats": []
}
skillStatTypeUnknown
soundImpactId
soundLaunchId
spriteIdability_2handed_thrusting_blow
stationaryAnimationAssetId
sustainAnimationAssetId
sustainCosts
[]
usageTypeMeleeWeapon