Fire Wall
Sets several tiles on fire for a few turns.
Fields
| Field | Value |
|---|---|
| abilityType | Offensive |
| activationId | — |
| activationType | Single |
| castAnimationAssetId | — |
| components | {
"items": [
{
"areaOfEffect": {
"areaOfEffects": [
{
"elementTypeId": "fire",
"targetInfos": [
{
"color": "#FF9999CC",
"confirmFlags": [
"Self",
"PartyMember",
"Good"
],
"excludeFlags": [],
"includeFlags": [
"Any"
],
"isApplicable": true,
"isVisible": true,
"rangeRadius": 8,
"rangeType": "FOV",
"suggestedFlags": [
"Enemy"
],
"targetRadius": 2,
"targetType": "Square"
}
],
"tileEffectChancePercentage": 100,
"tileEffectId": "fire_field"
}
],
"description": "Sets several tiles on fire for a few turns"
}
}
]
} |
| cooldownTurns | {
"base": {
"int": 4
},
"scale": "None"
} |
| costs | [
{
"costType": "Default",
"modifier": {
"base": {
"int": 0
},
"scale": {
"int": 2
}
},
"statType": "MP"
}
] |
| impactAnimationAssetId | — |
| isPlaceholder | Yes |
| isRangedAnimationReversed | No |
| maximumLevel | 5 |
| rangedAnimationAssetId | — |
| requiredItemTypes | {
"isUnarmed": false,
"itemTypeIds": {}
} |
| requirements | {
"level": 9,
"mainStats": [
"Wizardry"
],
"scale": 0,
"secondaryStats": []
} |
| skillStatType | FireSpells |
| soundImpactId | fire_short |
| soundLaunchId | — |
| spriteId | ability_fire_wall |
| stationaryAnimationAssetId | — |
| sustainAnimationAssetId | — |
| sustainCosts | [] |
| usageType | Cast |