Freeze Trap
Sets a trap that freezes the target fot several turns.
Fields
| Field | Value |
|---|---|
| abilityType | Offensive |
| activationId | — |
| activationType | Single |
| castAnimationAssetId | — |
| components | {
"items": [
{
"tileEffect": {
"targetInfos": [
{
"color": "#5959ff",
"confirmFlags": [],
"excludeFlags": [
"Blocked"
],
"includeFlags": [
"Any"
],
"rangeRadius": 4,
"rangeType": "FOV",
"suggestedFlags": [],
"targetType": "OneTile"
}
],
"tileEffectChancePercentage": 100,
"tileEffectId": "trap_ice"
}
}
]
} |
| cooldownTurns | {
"base": {
"int": 1
},
"scale": "None"
} |
| costs | [
{
"costType": "Default",
"modifier": {
"base": {
"int": 4
},
"scale": "None"
},
"statType": "Stamina"
}
] |
| impactAnimationAssetId | — |
| isPlaceholder | No |
| isRangedAnimationReversed | No |
| maximumLevel | 5 |
| rangedAnimationAssetId | — |
| requiredItemTypes | {
"isUnarmed": false,
"itemTypeIds": {}
} |
| requirements | {
"level": 0,
"mainStats": [],
"scale": 0,
"secondaryStats": []
} |
| skillStatType | Unknown |
| soundImpactId | — |
| soundLaunchId | — |
| spriteId | ability_traps_ice |
| stationaryAnimationAssetId | — |
| sustainAnimationAssetId | — |
| sustainCosts | [] |
| usageType | Unknown |