ability

Death Aura

Undead in 1 tile range get DoT 'holy aura'

Fields

FieldValue
abilityTypeOffensive
activationIdundead_aura
activationTypeSustained
castAnimationAssetId
components
{
  "items": [
    {
      "aura": {
        "amount": "2d4|2",
        "effectType": "Damage",
        "elementTypeId": "death",
        "radius": "2|1"
      }
    }
  ]
}
cooldownTurns
{
  "base": {
    "int": 8
  },
  "scale": "None"
}
costs
[
  {
    "costType": "Default",
    "modifier": {
      "base": {
        "int": 2
      },
      "scale": "None"
    },
    "statType": "MP"
  }
]
impactAnimationAssetId
isPlaceholderNo
isRangedAnimationReversedNo
maximumLevel1
rangedAnimationAssetId
requiredItemTypes
{
  "isUnarmed": false,
  "itemTypeIds": {}
}
requirements
{
  "level": 1,
  "mainStats": [],
  "scale": 0,
  "secondaryStats": []
}
skillStatTypeNecromancySpells
soundImpactIdability_undead_death_aura
soundLaunchId
spriteIdability_undead_death_aura
stationaryAnimationAssetId
sustainAnimationAssetIdability_undead_death_aura
sustainCosts
[
  {
    "costType": "Default",
    "modifier": {
      "base": {
        "int": 2
      },
      "scale": "None"
    },
    "statType": "MP"
  }
]
usageTypeUnknown