Second Wind
The character has [stat]their stamina partially restored[/stat]; however this action increases [stat]fatigue[/stat].
Fields
| Field | Value |
|---|---|
| abilityType | Offensive |
| activationId | — |
| activationType | Single |
| castAnimationAssetId | — |
| components | {
"items": [
{
"heal": {
"description": "Restores stamina",
"stamina": "50%|5%",
"targetInfos": [
{
"color": "#002DB5FF",
"confirmFlags": [],
"excludeFlags": [],
"includeFlags": [
"Self"
],
"rangeRadius": 4,
"rangeType": "FOV",
"suggestedFlags": [],
"targetType": "OneTile"
}
]
}
}
]
} |
| cooldownTurns | {
"base": {
"int": 25
},
"scale": "None"
} |
| costs | [] |
| impactAnimationAssetId | — |
| isPlaceholder | No |
| isRangedAnimationReversed | No |
| maximumLevel | 5 |
| rangedAnimationAssetId | — |
| requiredItemTypes | {
"isUnarmed": false,
"itemTypeIds": {}
} |
| requirements | {
"level": 1,
"mainStats": [
"Strength"
],
"scale": 0,
"secondaryStats": []
} |
| skillStatType | Unknown |
| soundImpactId | generic_short |
| soundLaunchId | — |
| spriteId | ability_warrior_restore_stamina |
| stationaryAnimationAssetId | — |
| sustainAnimationAssetId | — |
| sustainCosts | [] |
| usageType | Cast |