Defensive Stance
When activated, the character is focused on using the shield to improve [stat]Defense[/stat] and [stat]Chance to Block[/stat], at the cost of weaker [stat]Attack[/stat].
Fields
| Field | Value |
|---|---|
| abilityType | Defensive |
| activationId | — |
| activationType | Sustained |
| castAnimationAssetId | — |
| components | {
"items": [
{
"buff": {
"statsAffected": [
{
"statType": "BlockChance",
"value": "2|3"
},
{
"statType": "Defense",
"value": "2|3"
},
{
"statType": "Attack",
"value": "-2|-3"
}
]
}
}
]
} |
| cooldownTurns | {
"base": "None",
"scale": "None"
} |
| costs | [] |
| impactAnimationAssetId | — |
| isPlaceholder | No |
| isRangedAnimationReversed | No |
| maximumLevel | 10 |
| rangedAnimationAssetId | — |
| requiredItemTypes | {
"isUnarmed": false,
"itemTypeIds": {
"off": [
"shield_light",
"shield_medium",
"shield_heavy"
]
}
} |
| requirements | {
"level": 1,
"mainStats": [
"Strength",
"Constitution"
],
"scale": 0,
"secondaryStats": []
} |
| skillStatType | Unknown |
| soundImpactId | — |
| soundLaunchId | — |
| spriteId | ability_shield_defensive_stance |
| stationaryAnimationAssetId | — |
| sustainAnimationAssetId | — |
| sustainCosts | [] |
| usageType | Sustained |