Overwatch
Enters defensive mode; will attack any enemy that [stat]comes in range[/stat].
Fields
| Field | Value |
|---|---|
| abilityType | Defensive |
| activationId | — |
| activationType | Sustained |
| castAnimationAssetId | — |
| components | {
"items": [
{
"overwatch": {
"attackType": "Ranged",
"damageRatio": "150%|50%",
"overwatchType": "Range",
"radius": "4|1",
"targetInfos": [
{
"color": "#99FF99CC",
"confirmFlags": [
"Good",
"PartyMember"
],
"excludeFlags": [
"Self"
],
"includeFlags": [
"AnyNPC"
],
"rangeRadius": 1,
"rangeType": "FOV",
"suggestedFlags": [
"Enemy"
],
"targetType": "OneTile"
}
]
}
}
]
} |
| cooldownTurns | {
"base": {
"int": 2
},
"scale": "None"
} |
| costs | [
{
"costType": "Default",
"modifier": {
"base": {
"int": 4
},
"scale": "None"
},
"statType": "Stamina"
}
] |
| impactAnimationAssetId | — |
| isPlaceholder | No |
| isRangedAnimationReversed | No |
| maximumLevel | 3 |
| rangedAnimationAssetId | — |
| requiredItemTypes | {
"isUnarmed": false,
"itemTypeIds": {
"main": [
"thrown",
"bow",
"crossbow",
"sling"
]
}
} |
| requirements | {
"level": 1,
"mainStats": [
"Dexterity"
],
"scale": 0,
"secondaryStats": []
} |
| skillStatType | Unknown |
| soundImpactId | — |
| soundLaunchId | — |
| spriteId | ability_ranged_overwatch |
| stationaryAnimationAssetId | — |
| sustainAnimationAssetId | — |
| sustainCosts | [] |
| usageType | Sustained |