Ranged Weapon Mastery
The character has learned all the techniques for ranged weapons, becoming a Master.
Fields
| Field | Value |
|---|---|
| abilityType | Passive |
| activationId | — |
| activationType | Passive |
| castAnimationAssetId | — |
| components | {
"items": [
{
"buff": {
"statsAffected": [
{
"statType": "RangedDamageBonus",
"value": "10%|5%"
},
{
"statType": "RangedAttackRadius",
"value": "1|1"
},
{
"statType": "Attack",
"value": "2|3"
}
]
}
}
]
} |
| cooldownTurns | {
"base": "None",
"scale": "None"
} |
| costs | [] |
| impactAnimationAssetId | — |
| isPlaceholder | No |
| isRangedAnimationReversed | No |
| maximumLevel | 5 |
| rangedAnimationAssetId | — |
| requiredItemTypes | {
"isUnarmed": false,
"itemTypeIds": {}
} |
| requirements | {
"level": 1,
"mainStats": [
"Dexterity"
],
"scale": 0,
"secondaryStats": []
} |
| skillStatType | Unknown |
| soundImpactId | — |
| soundLaunchId | — |
| spriteId | ability_ranged_mastery |
| stationaryAnimationAssetId | — |
| sustainAnimationAssetId | — |
| sustainCosts | [] |
| usageType | Passive |