ability

Riposte

Enters defensive mode; will attack any enemy that [stat]comes in range[/stat].

Fields

FieldValue
abilityTypeDefensive
activationId
activationTypeSustained
castAnimationAssetId
components
{
  "items": [
    {
      "overwatch": {
        "attackType": "Melee",
        "damageRatio": "150%|50%",
        "overwatchType": "Range",
        "radius": 1,
        "targetInfos": [
          {
            "color": "#99FF99CC",
            "confirmFlags": [
              "Good",
              "PartyMember"
            ],
            "excludeFlags": [
              "Self"
            ],
            "includeFlags": [
              "AnyNPC"
            ],
            "rangeRadius": 1,
            "rangeType": "FOV",
            "suggestedFlags": [
              "Enemy"
            ],
            "targetType": "OneTile"
          }
        ]
      }
    }
  ]
}
cooldownTurns
{
  "base": {
    "int": 2
  },
  "scale": "None"
}
costs
[
  {
    "costType": "Default",
    "modifier": {
      "base": {
        "int": 4
      },
      "scale": "None"
    },
    "statType": "Stamina"
  }
]
impactAnimationAssetId
isPlaceholderNo
isRangedAnimationReversedNo
maximumLevel3
rangedAnimationAssetId
requiredItemTypes
{
  "isUnarmed": false,
  "itemTypeIds": {
    "off": [
      "shield_light",
      "shield_medium",
      "shield_heavy"
    ]
  }
}
requirements
{
  "level": 6,
  "mainStats": [
    "Strength"
  ],
  "scale": 0,
  "secondaryStats": []
}
skillStatTypeUnknown
soundImpactId
soundLaunchId
spriteIdability_shield_overwatch
stationaryAnimationAssetId
sustainAnimationAssetId
sustainCosts
[]
usageTypeSustained