ability

Rush

Rushes to a nearby target, disorienting the target.

Fields

FieldValue
abilityTypeOffensive
activationId
activationTypeSingle
castAnimationAssetId
components
{
  "items": [
    {
      "rushTo": {
        "targetInfos": [
          {
            "color": "#002DB5FF",
            "confirmFlags": [
              "Good",
              "PartyMember"
            ],
            "excludeFlags": [
              "Self"
            ],
            "includeFlags": [
              "AnyNPC"
            ],
            "rangeRadius": "4|1",
            "rangeType": "FOV",
            "suggestedFlags": [
              "Enemy"
            ],
            "targetType": "OneTile"
          }
        ]
      }
    },
    {
      "statusEffects": {
        "statusEffectIds": [
          "disoriented"
        ],
        "targetInfos": [
          {
            "color": "#002DB5FF",
            "confirmFlags": [
              "Good",
              "PartyMember"
            ],
            "excludeFlags": [
              "Self"
            ],
            "includeFlags": [
              "AnyNPC"
            ],
            "rangeRadius": "5|1",
            "rangeType": "FOV",
            "suggestedFlags": [
              "Enemy"
            ],
            "targetType": "OneTile"
          }
        ]
      }
    }
  ]
}
cooldownTurns
{
  "base": {
    "int": 10
  },
  "scale": {
    "int": 1
  }
}
costs
[
  {
    "costType": "Default",
    "modifier": {
      "base": {
        "int": 6
      },
      "scale": "None"
    },
    "statType": "Stamina"
  }
]
impactAnimationAssetId
isPlaceholderNo
isRangedAnimationReversedNo
maximumLevel5
rangedAnimationAssetId
requiredItemTypes
{
  "isUnarmed": false,
  "itemTypeIds": {}
}
requirements
{
  "level": 1,
  "mainStats": [
    "Strength"
  ],
  "scale": 0,
  "secondaryStats": []
}
skillStatTypeUnknown
soundImpactIdgeneric_short
soundLaunchId
spriteIdability_warrior_rush
stationaryAnimationAssetId
sustainAnimationAssetId
sustainCosts
[]
usageTypeMovement