Sniper Shot
Fires a shot that tears into multiple enemies in a straight line.
Fields
| Field | Value |
|---|---|
| abilityType | Offensive |
| activationId | — |
| activationType | Single |
| castAnimationAssetId | — |
| components | {
"items": [
{
"attackWeapon": {
"strikes": [
{
"chance": "100%"
}
],
"targetInfos": [
{
"canBeRotated": true,
"color": "#8C0008",
"confirmFlags": [
"Good",
"PartyMember"
],
"excludeFlags": [
"Self"
],
"includeFlags": [
"AnyNPC"
],
"movementType": "PassThroughTargets",
"rangeType": "None",
"suggestedFlags": [
"Enemy"
],
"targetPoints": [
"-1,1",
"0,1",
"1,1"
],
"targetType": "Custom"
}
]
}
}
]
} |
| cooldownTurns | {
"base": {
"int": 2
},
"scale": "None"
} |
| costs | [] |
| impactAnimationAssetId | — |
| isPlaceholder | No |
| isRangedAnimationReversed | No |
| maximumLevel | 5 |
| rangedAnimationAssetId | — |
| requiredItemTypes | {
"isUnarmed": false,
"itemTypeIds": {
"main": [
"thrown",
"bow",
"crossbow",
"sling"
]
}
} |
| requirements | {
"level": 1,
"mainStats": [
"Dexterity"
],
"scale": 0,
"secondaryStats": []
} |
| skillStatType | Unknown |
| soundImpactId | — |
| soundLaunchId | — |
| spriteId | ability_ranged_sniper_shot |
| stationaryAnimationAssetId | — |
| sustainAnimationAssetId | — |
| sustainCosts | [] |
| usageType | RangedWeapon |