ability

Fireball

Burns the target with a mighty fireball.

Fields

FieldValue
abilityTypeOffensive
activationId
activationTypeSingle
castAnimationAssetId
components
{
  "items": [
    {
      "areaOfEffect": {
        "areaOfEffects": [
          {
            "damage": "2d8|4",
            "elementTypeId": "fire",
            "targetInfos": [
              {
                "color": "#FF9999CC",
                "confirmFlags": [
                  "Self",
                  "PartyMember",
                  "Good"
                ],
                "excludeFlags": [],
                "includeFlags": [
                  "Any"
                ],
                "isApplicable": true,
                "isVisible": true,
                "rangeRadius": 8,
                "rangeType": "FOV",
                "suggestedFlags": [
                  "Enemy"
                ],
                "targetRadius": 2,
                "targetType": "Circle"
              }
            ],
            "tileEffectChancePercentage": 100,
            "tileEffectId": "fire"
          }
        ],
        "description": "Incinerates the target in a wide range"
      }
    }
  ]
}
cooldownTurns
{
  "base": {
    "int": 4
  },
  "scale": "None"
}
costs
[
  {
    "costType": "Default",
    "modifier": {
      "base": {
        "int": 2
      },
      "scale": {
        "int": 2
      }
    },
    "statType": "MP"
  }
]
impactAnimationAssetId
isPlaceholderNo
isRangedAnimationReversedNo
maximumLevel5
rangedAnimationAssetIdanimation_ranged_fireball
requiredItemTypes
{
  "isUnarmed": false,
  "itemTypeIds": {}
}
requirements
{
  "level": 6,
  "mainStats": [
    "Piety"
  ],
  "scale": 0,
  "secondaryStats": []
}
skillStatTypeFireSpells
soundImpactIdexplosion
soundLaunchIdfireball
spriteIdability_fire_fireball
stationaryAnimationAssetId
sustainAnimationAssetId
sustainCosts
[]
usageTypeCast