behaviour_tree

WanderCityGuard

Fields

FieldValue
nodes
[
  {
    "input": {},
    "name": "WanderAll",
    "nodes": [
      {
        "input": {
          "targetName": "TargetVandalizer",
          "targetType": "Vandalizer"
        },
        "name": "FindVandalizer",
        "nodes": [
          {
            "input": {
              "chancesToBeEmpty": 0.8,
              "dialogueType": "VandalizerWarning"
            },
            "name": "DialogueVandalizerWarning",
            "nodes": [],
            "type": "NodeDialogue",
            "weight": 1
          }
        ],
        "type": "NodeFindCriminalNPC",
        "weight": 1
      },
      {
        "input": {},
        "name": "WanderSelector",
        "nodes": [
          {
            "input": {
              "targetPosition": "TargetWanderCityPosition"
            },
            "name": "MoveTo",
            "nodes": [],
            "type": "NodeMoveTo",
            "weight": 1
          },
          {
            "input": {
              "targetPosition": "TargetWanderCityPosition"
            },
            "name": "FindRoadPointInRegion",
            "nodes": [],
            "type": "NodeFindRoadInRegion",
            "weight": 1
          }
        ],
        "type": "NodeSelector",
        "weight": 1
      }
    ],
    "type": "NodeAll",
    "weight": 1
  }
]