npc

skeleton

Fields

FieldValue
abilities
[]
ai
{
  "flags": [],
  "treeId": ""
}
alignmentEvil
components
dialogueIds
[]
dropsStoreTemplateId
equipmentStoreTemplateId
familyTypeIdundead_skeletons
immunityElementTypeIds
[
  "ice",
  "poison"
]
inheritFrom
inventory
[]
isAbstractYes
isConstructNo
isCutsceneNo
isKey
isStoryNo
level
{
  "max": 1,
  "min": 1
}
portraitSpriteId
questIds
[]
raceTypeIdundead
scaleTemplate
{
  "classTypeId": "warrior",
  "isUnique": false,
  "levelModifierTypeId": "normal",
  "sizeTypeId": "normal",
  "statBoosts": {},
  "useLevelModifier": true
}
skills
{}
sounds
{
  "attack": [
    "skeleton_attack"
  ],
  "death": [
    "skeleton_death"
  ]
}
spriteIdskeleton
stats
{}
statusEffectIds
[]
storeTemplateIds
[
  "drops_undead",
  "drops_undead_skeleton"
]
templateDataForRace
[]
traits
[]
useRandomName
xpReward