npc

Harold

You see a middle-aged man sat on a bench, sharpening his sword. He is wearing a green tunic with beige pants.

Fields

FieldValue
abilities
[]
ai
{
  "flags": [],
  "treeId": ""
}
alignmentGood
components
{
  "items": [
    {
      "schedule": {
        "scheduleId": "merchant"
      }
    },
    {
      "conversation": {
        "conversationTreeId": "act1_quest_lizardmen"
      }
    }
  ]
}
dialogueIds
[
  "story_act1_harold"
]
dropsStoreTemplateId
equipmentStoreTemplateId
familyTypeId
immunityElementTypeIds
[]
inheritFromgeneric_citizen
inventory
[]
isAbstractNo
isConstructNo
isCutsceneNo
isKeyYes
isStoryYes
level
{
  "max": 1,
  "min": 1
}
portraitSpriteIdportrait_12
questIds
[]
raceTypeId
scaleTemplate
{
  "classTypeId": "warrior",
  "isUnique": false,
  "levelModifierTypeId": "normal",
  "sizeTypeId": "normal",
  "statBoosts": {},
  "useLevelModifier": true
}
skills
{}
sounds
{}
spriteIdwarrior_m
stats
{}
statusEffectIds
[]
storeTemplateIds
[]
templateDataForRace
[]
traits
[]
useRandomNameNo
xpReward