behaviour_tree

SitInMapPrefab

Fields

FieldValue
nodes
[
  {
    "input": {},
    "name": "SitInMapPrefabSelector",
    "nodes": [
      {
        "input": {
          "featureType": "Sittable"
        },
        "name": "FindCheckPointInMapPrefab",
        "nodes": [
          {
            "input": {},
            "name": null,
            "nodes": [
              {
                "input": {
                  "chancesToBeEmpty": 0.965,
                  "dialogueType": "WantsFood"
                },
                "name": "DialogueWantFood",
                "nodes": [],
                "type": "NodeDialogue",
                "weight": 1
              },
              {
                "input": {
                  "chancesToBeEmpty": 0.99,
                  "dialogueType": "TavernBanter"
                },
                "name": "DialogueTavernBanter",
                "nodes": [],
                "type": "NodeDialogue",
                "weight": 1
              }
            ],
            "type": "NodeAll",
            "weight": 1
          }
        ],
        "type": "NodeCheckPointInMapPrefab",
        "weight": 1
      },
      {
        "input": {
          "featureType": "Sittable",
          "targetPosition": "TargetSitInMapPrefabPosition"
        },
        "name": "FindEmptyPointInMapPrefab",
        "nodes": [
          {
            "input": {
              "targetPosition": "TargetSitInMapPrefabPosition"
            },
            "name": "MoveTo",
            "nodes": [],
            "type": "NodeMoveTo",
            "weight": 1
          }
        ],
        "type": "NodeFindPointInMapPrefab",
        "weight": 1
      }
    ],
    "type": "NodeSelector",
    "weight": 1
  }
]