| nodes | [
{
"input": {},
"name": "PartyMemberSequence",
"nodes": [
{
"input": {},
"name": "RandomBanter",
"nodes": [],
"type": "NodeRandomBanter",
"weight": 1
},
{
"input": {},
"name": "PartyMemberSelector",
"nodes": [
{
"input": {
"targetName": "TargetToHeal"
},
"name": "FindNPCToHeal",
"nodes": [
{
"input": {
"abilityType": "Heal",
"targetName": "TargetToHeal"
},
"name": "UseHealAbility",
"nodes": [],
"type": "NodeUseAbility",
"weight": 1
}
],
"type": "NodeFindNPCToHeal",
"weight": 1
},
{
"input": {},
"name": "NewSelector",
"nodes": [
{
"input": {
"targetName": "TargetEnemy"
},
"name": "FindHostileNPC",
"nodes": [
{
"input": {
"treeId": "attack"
},
"name": "IncludeAttackTree",
"nodes": [],
"type": "NodeTreeInclude",
"weight": 1
}
],
"type": "NodeFindHostileNPC",
"weight": 1
},
{
"input": {
"targetName": "PartyLeader"
},
"name": "FollowPartyLeader",
"nodes": [],
"type": "NodeFollowPartyLeader",
"weight": 1
}
],
"type": "NodeSelector",
"weight": 1
}
],
"type": "NodeSelector",
"weight": 1
}
],
"type": "NodeSequence",
"weight": 1
}
] |