quest

An Unexpected Outcome

You open your eyes slowly. Your body feels like it has been laid to rest for several days. You quickly realize that this isn't your bed, and you aren't home. You try to remember what happened before you got here... but you can't. Great, you suffer from amnesia. After a moment, you experience a flashback. A village is on fire in the dead of the night. Goblins are pillaging the town, stealing valuables and killing innocent people. You try to escape the inferno, but it seems you have suffered a great injury. You collapse near the village entrance. You sense that it might be the end of the road for you. You hear footsteps in the distance. As you lift your head, you see a party of guards running towards you. You lose conciousness. It seems you are the only survivor of the attack on your village. It's up to you to uncover who is behind the attack and maybe take your revenge.

Fields

FieldValue
availabilityTypeAlways
cellGenerationRadius0
cellGenerationTypeUnknown
info
{
  "act": 1,
  "chapter": 1,
  "guildId": "",
  "level": 0
}
notorietyRequirements
[]
questGroupIdmain_act1_chapter1
questRequirements
[]
questTypeMain
rewardLevelTypeGood
rewards
[]
shouldGenerateCellsNo
summaryTalk to the Healer of %REGION% to know more about what happened.
taskGroups
[
  {
    "operatorType": "And",
    "tasks": [
      {
        "exploreTaskInfo": {
          "regionTemplateId": "",
          "roomTemplateId": "",
          "triggerType": "None"
        },
        "familyId": "",
        "id": "leave_town",
        "internalId": 0,
        "isOptional": false,
        "itemTaskInfo": {
          "itemIds": [],
          "mustHaveBeenCraftedByPlayer": false
        },
        "mapPrefabTypeId": "",
        "npcIds": [],
        "targetIds": [],
        "targetNpc": null,
        "taskType": "Trigger",
        "title": "Find a way to leave %REGION%",
        "total": 0,
        "triggerId": "act1_leave_town"
      },
      {
        "exploreTaskInfo": {
          "regionTemplateId": "",
          "roomTemplateId": "",
          "triggerType": "None"
        },
        "familyId": "",
        "id": "explore_dungeon",
        "internalId": 0,
        "isOptional": false,
        "itemTaskInfo": {
          "itemIds": [],
          "mustHaveBeenCraftedByPlayer": false
        },
        "mapPrefabTypeId": "city_graveyard",
        "npcIds": [],
        "targetIds": [],
        "targetNpc": null,
        "taskType": "Trigger",
        "title": "Explore the city crypts below %REGION%",
        "total": 0,
        "triggerId": "act1_enter_dungeon"
      },
      {
        "exploreTaskInfo": {
          "regionTemplateId": "",
          "roomTemplateId": "",
          "triggerType": "None"
        },
        "familyId": "",
        "id": "talk_healer",
        "internalId": 0,
        "isOptional": false,
        "itemTaskInfo": {
          "itemIds": [],
          "mustHaveBeenCraftedByPlayer": false
        },
        "mapPrefabTypeId": "city_healer",
        "npcIds": [],
        "targetIds": [],
        "targetNpc": null,
        "taskType": "Talk",
        "title": "Talk to %NPC%, Healer of %REGION%",
        "total": 0,
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      },
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        "exploreTaskInfo": {
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        },
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        "id": "talk_earl",
        "internalId": 0,
        "isOptional": true,
        "itemTaskInfo": {
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        },
        "mapPrefabTypeId": "city_earl",
        "npcIds": [],
        "targetIds": [],
        "targetNpc": null,
        "taskType": "Talk",
        "title": "Speak to %NPC%, Earl of %REGION%",
        "total": 0,
        "triggerId": ""
      }
    ]
  }
]
turnInDescription