npc

Generic Night Guard

Fields

FieldValue
abilities
[]
ai
{
  "flags": [],
  "treeId": ""
}
alignment
components
{
  "items": [
    {
      "schedule": {
        "scheduleId": "guard_night"
      }
    }
  ]
}
dialogueIds
[
  "guard"
]
dropsStoreTemplateId
equipmentStoreTemplateId
familyTypeId
immunityElementTypeIds
[]
inheritFromhuman_guard_basic
inventory
[]
isAbstractNo
isConstructNo
isCutsceneNo
isKey
isStoryNo
level
{
  "max": 1,
  "min": 1
}
portraitSpriteId
questIds
[]
raceTypeId
scaleTemplate
skills
{}
sounds
{}
spriteIdwarrior_f
stats
{}
statusEffectIds
[]
storeTemplateIds
[]
templateDataForRace
[]
traits
[]
useRandomNameYes
xpReward