Generic House Guard Leader
Fields
| Field | Value |
|---|---|
| abilities | [] |
| ai | {
"flags": [],
"treeId": ""
} |
| alignment | — |
| components | {
"items": [
{
"schedule": {
"scheduleId": "guard_house"
}
}
]
} |
| dialogueIds | [ "guard" ] |
| dropsStoreTemplateId | — |
| equipmentStoreTemplateId | — |
| familyTypeId | — |
| immunityElementTypeIds | [] |
| inheritFrom | human_guard_basic |
| inventory | [] |
| isAbstract | No |
| isConstruct | No |
| isCutscene | No |
| isKey | — |
| isStory | No |
| level | {
"max": 1,
"min": 1
} |
| portraitSpriteId | — |
| questIds | [] |
| raceTypeId | — |
| scaleTemplate | — |
| skills | {} |
| sounds | {} |
| spriteId | warrior_f |
| stats | {} |
| statusEffectIds | [] |
| storeTemplateIds | [] |
| templateDataForRace | [] |
| traits | [] |
| useRandomName | Yes |
| xpReward | — |