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dungeon1_minotaur

Fields

FieldValue
attackOnSightNodeId
commonText
[
  {
    "id": "intro",
    "internalId": 0,
    "text": [
      "Tell me who you are, and explain your presence here."
    ],
    "tip": null
  },
  {
    "id": "intro_aggression",
    "internalId": 0,
    "text": [
      "<d>The minotaur frowns.</d> Are you questioning my being a minotaur? This minotaur is very well versed in any subject you desire to converse or debate. I am deeply offended by your insinuations. Please apologize for your behaviour."
    ],
    "tip": null
  },
  {
    "id": "intro_nice",
    "internalId": 0,
    "text": [
      "<d>The minotaur smiles.</d> One can only be delighted to see a human that lets the minotaur speak instead of attacking it at first sight. A rare occurence; the only other is the Earl of the village above us. <br/><br/>My job is quite simple in fact; I guard the stairs behind me and ask for a fee for whoever wishes to use them."
    ],
    "tip": null
  },
  {
    "id": "sorry",
    "internalId": 0,
    "text": [
      "<d>The minotaur frowns.</d> Fine. Let this be a lesson for you. Now, that doesn't tell me what is your purpose here. Are you here to use the stairs out of this dungeon?"
    ],
    "tip": null
  },
  {
    "id": "item",
    "internalId": 0,
    "text": [
      "<d>The minotaur seems delighted by your offer.</d> Interesting... so you know the daemon merchant from one of the upper levels? I've been waiting for months to get my beloved [itemId=quest_minotaur_item] back!",
      "I will accept your offer and let you use the stairs behind me. In fact, you can come by later to say hi!"
    ],
    "tip": null
  },
  {
    "id": "attack",
    "internalId": 0,
    "text": [
      "<d>The minotaur's face suddenly changes; it looks red and angry, ready to charge at you.</d> I hope you are ready to die painfully!"
    ],
    "tip": null
  },
  {
    "id": "stairs",
    "internalId": 0,
    "text": [
      "Only a few people know about these stairs; they lead outside of this dungeon, out in the wilderness. Make sure you have enough supplies before heading there; it'll be a long way before you find an inn or a city.",
      "If you want to buy a passage for these stairs, you'll need to get a member card for our fine club. That'll cost you only 50 000 gold coins, for an annual subscription! Don't even ask, you can't pay for using the stairs once.<br/><br/>My policy is 'No questions asked'... if you understand what I mean. Now, I'm aware that you probably don't have that kind of money."
    ],
    "tip": null
  },
  {
    "id": "stairs_quest",
    "internalId": 0,
    "text": [
      "<d>The minotaur brings his hoof to his chin, and pauses for a second.</d> Have you met a daemon merchant somewhere in this dungeon? I let it pass, thinking it would go back up the stairs a few days later. <br/><br/> <d>The minotaur shrugs.</d>Let me tell you why this is a problem for me.",
      "I promised one of my fellow minotaurs a place in this dungeon for selling merchandise. When I asked the daemon what was its intentions for entering the dungeon, it told me it had to meet someone here and it would be out of here in a few days. <d>The minotaur's face becomes red.</d> A member of our fine club that uses these stairs ran into the daemon on the first level, and he was selling merchandise! I've been lied to! <d>The minotaur's breathing accelerates.</d>",
      "The daemon tried to leave the dungeon a few weeks ago, but it ran away before I could kill it. When it entered my room, I was asleep. A daemon makes a lot more noise than a sneaky human, so it woke me up immediately! <d>The minotaur's face shows disgust.</d> ... and who could not wake up upon smelling that FOUL ODOUR coming out of its mouth!",
      "I ran towards the daemon with my beautiful two-handed axe, but it ran away before I could catch it! That bastard! <d>The minotaur seems to calm down a bit.</d> So it is stuck here, because daemons are not allowed in towns, nor minotaurs for that matter.",
      "<d>The minotaur seems to be thinking for a moment, and looks suddently excited. </d> Yes! I've got an idea! Why don't you help me getting rid of that daemon? In exchange, I'll let you use the stairs for free! I don't care how you deal with the daemon; the best case would be to simply kill it. How does that sound?"
    ],
    "tip": null
  },
  {
    "id": "stairs_no",
    "internalId": 0,
    "text": [
      "<d>The minotaur looks disappointed.</d> Ah, and I thought we would reach a deal. Maybe you can come back later, if you changed your mind."
    ],
    "tip": null
  },
  {
    "id": "stairs_b",
    "internalId": 0,
    "text": [
      "No, I make sure TODO"
    ],
    "tip": null
  },
  {
    "id": "price_high",
    "internalId": 0,
    "text": [
      "<d>The minotaur lets out a dry smile.</d> One can only make a living with a decent fee, and I think my price is more than affordable for someone who wishes to get entry into the city without having the guards in the way. <br/><br/>I remind you of my 'No questions asked' policy. Whatever you want to bring in or out of this town, I will simply mind my business."
    ],
    "tip": null
  },
  {
    "id": "quest_accepted",
    "internalId": 0,
    "text": [
      "<d>The minotaur looks happy.</d> Return back when you'll have what I want."
    ],
    "tip": null
  },
  {
    "id": "quest_denied",
    "internalId": 0,
    "text": [
      "<d>The minotaur looks disappointed.</d> Well, that's your decision. I won't allow you to use these stairs until you reach a deal with me."
    ],
    "tip": null
  },
  {
    "id": "quest_turnin_accepted",
    "internalId": 0,
    "text": [
      "<d>The minotaur looks happy.</d> Thanks a lot for your help! Here's your reward."
    ],
    "tip": null
  },
  {
    "id": "quest_turnin_denied",
    "internalId": 0,
    "text": [
      "<d>The minotaur looks disappointed.</d> If you have what I need, why don't you give it to me for a nice reward?"
    ],
    "tip": null
  },
  {
    "id": "quest_completed",
    "internalId": 0,
    "text": [
      "<d>The minotaur looks ecstactic.</d> Great news! Thank you so much for dealing with this important matter for me. You are free to use the stairs as much as you want! Do pass once in a while to say hello!"
    ],
    "tip": null
  },
  {
    "id": "quest_completed_discount",
    "internalId": 0,
    "text": [
      "<d>The minotaur laughs wholeheartedly, but looks also annoyed at the same timee.</d> You are quite funny! I am already doing you a *HUGE* favour by letting you use these stairs. Don't make me change my mind!"
    ],
    "tip": null
  }
]
groupedNodes
{
  "aggression": [
    "aggression_sorry",
    "aggression_attack"
  ],
  "goodbye": [
    "goodbye"
  ],
  "goodbye_quest_yes": [
    "goodbye_quest_yes"
  ],
  "intro": [
    "intro_aggression",
    "intro_nice",
    "intro_attack"
  ],
  "item": [
    "stairs_a"
  ],
  "met": [
    "met_stairs_quest_inactive",
    "met_stairs_quest_turnin",
    "met_goodbye"
  ],
  "stairs_a": [
    "stairs_a"
  ],
  "stairs_b": [
    "stairs_price_high",
    "stairs_quest",
    "stairs_price_quest",
    "stairs_quest_no",
    "stairs_attack"
  ],
  "stairs_quest": [
    "stairs_quest_request",
    "stairs_quest_no"
  ]
}
nodes
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    "affects": [],
    "behaviourTypes": [],
    "cutsceneId": null,
    "endsQuestId": null,
    "excludeFlags": [],
    "excludeRegionFlags": [],
    "id": "first_0",
    "internalId": 0,
    "itemRequirements": [],
    "joinsParty": false,
    "nodeLinkGroupId": "intro",
    "nodeLinks": [],
    "nodeType": "Dialogue",
    "npc": [],
    "player": null,
    "questAcceptedNodeId": null,
    "questDeclinedNodeId": null,
    "questId": null,
    "questTaskId": null,
    "requireFlags": [],
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    "setsFlags": [],
    "setsRegionFlags": [],
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    "visibilityType": "Always"
  },
  {
    "affects": [
      {
        "affectType": "Reputation",
        "modifier": -25,
        "statType": "Unknown"
      }
    ],
    "behaviourTypes": [],
    "cutsceneId": null,
    "endsQuestId": null,
    "excludeFlags": [],
    "excludeRegionFlags": [],
    "id": "intro_aggression",
    "internalId": 0,
    "itemRequirements": [],
    "joinsParty": false,
    "nodeLinkGroupId": "aggression",
    "nodeLinks": [],
    "nodeType": "Dialogue",
    "npc": [],
    "player": "What is this ruse? You are NOT really a minotaur. Minotaurs are dumb and violent.",
    "questAcceptedNodeId": null,
    "questDeclinedNodeId": null,
    "questId": null,
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  },
  {
    "affects": [
      {
        "affectType": "Reputation",
        "modifier": 25,
        "statType": "Unknown"
      }
    ],
    "behaviourTypes": [],
    "cutsceneId": null,
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    "id": "intro_nice",
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    "joinsParty": false,
    "nodeLinkGroupId": "stairs_a",
    "nodeLinks": [],
    "nodeType": "Dialogue",
    "npc": [],
    "player": "My name is %PLAYER%. I am exploring this dungeon, and I didn't expect to run into a friendly minotaur. What are you doing here? You seem well established in this room.",
    "questAcceptedNodeId": null,
    "questDeclinedNodeId": null,
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  {
    "affects": [
      {
        "affectType": "Reputation",
        "modifier": -100,
        "statType": "Unknown"
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    ],
    "behaviourTypes": [
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    "cutsceneId": null,
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    "id": "intro_attack",
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    "nodeLinkGroupId": null,
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    "nodeType": "Goodbye",
    "npc": [],
    "player": "You don't have to know me, because I am going to finally add a minotaur to my kill list!",
    "questAcceptedNodeId": null,
    "questDeclinedNodeId": null,
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  },
  {
    "affects": [],
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    "id": "aggression_sorry",
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    "nodeLinkGroupId": "stairs_a",
    "nodeLinks": [],
    "nodeType": "Dialogue",
    "npc": [],
    "player": "I am sorry, I did not mean to offend you.",
    "questAcceptedNodeId": null,
    "questDeclinedNodeId": null,
    "questId": null,
    "questTaskId": null,
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  {
    "affects": [
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        "affectType": "Reputation",
        "modifier": -100,
        "statType": "Unknown"
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    ],
    "behaviourTypes": [
      "Attack"
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    "cutsceneId": null,
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    "excludeRegionFlags": [],
    "id": "aggression_attack",
    "internalId": 0,
    "itemRequirements": [],
    "joinsParty": false,
    "nodeLinkGroupId": null,
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    "nodeType": "Goodbye",
    "npc": [],
    "player": "What is this bullshit? Let's just settle this the good old way, with a death match!",
    "questAcceptedNodeId": null,
    "questDeclinedNodeId": null,
    "questId": null,
    "questTaskId": null,
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    "affects": [],
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    "id": "stairs_a",
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    "nodeLinkGroupId": "stairs_b",
    "nodeLinks": [],
    "nodeType": "Dialogue",
    "npc": [],
    "player": "Where do these stairs lead? Can I use them?",
    "questAcceptedNodeId": null,
    "questDeclinedNodeId": null,
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  {
    "affects": [],
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    "id": "stairs_price_high",
    "internalId": 0,
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    "joinsParty": false,
    "nodeLinkGroupId": "stairs_b",
    "nodeLinks": [],
    "nodeType": "Dialogue",
    "npc": [],
    "player": "An annual subscription, and a ridiculous price? Are you out of your mind!? Who will pay for this!",
    "questAcceptedNodeId": null,
    "questDeclinedNodeId": null,
    "questId": null,
    "questTaskId": null,
    "requireFlags": [],
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  },
  {
    "affects": [],
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    "cutsceneId": null,
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    "id": "stairs_price_quest",
    "internalId": 0,
    "itemRequirements": [],
    "joinsParty": false,
    "nodeLinkGroupId": "stairs_quest",
    "nodeLinks": [],
    "nodeType": "Dialogue",
    "npc": [],
    "player": "I don't have that kind of money. Isn't there another way to grant me passage?",
    "questAcceptedNodeId": null,
    "questDeclinedNodeId": null,
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  },
  {
    "affects": [],
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    "cutsceneId": null,
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    "id": "stairs_quest_request",
    "internalId": 0,
    "itemRequirements": [],
    "joinsParty": false,
    "nodeLinkGroupId": "goodbye_quest_yes",
    "nodeLinks": [],
    "nodeType": "RequestQuest",
    "npc": [],
    "player": "Fine, I will look into it.",
    "questAcceptedNodeId": "quest_accepted",
    "questDeclinedNodeId": "quest_denied",
    "questId": "dungeon1_minotaur_a",
    "questTaskId": null,
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    "setsRegionFlags": [],
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  },
  {
    "affects": [],
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    "cutsceneId": null,
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    "id": "stairs_quest_no",
    "internalId": 0,
    "itemRequirements": [],
    "joinsParty": false,
    "nodeLinkGroupId": "goodbye",
    "nodeLinks": [],
    "nodeType": "Dialogue",
    "npc": [],
    "player": "I have better things to do, and I don't need to use these stairs anyway.",
    "questAcceptedNodeId": null,
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  },
  {
    "affects": [
      {
        "affectType": "Reputation",
        "modifier": -100,
        "statType": "Unknown"
      }
    ],
    "behaviourTypes": [
      "Attack"
    ],
    "cutsceneId": null,
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    "id": "stairs_attack",
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    "itemRequirements": [],
    "joinsParty": false,
    "nodeLinkGroupId": null,
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    "nodeType": "Goodbye",
    "npc": [],
    "player": "Your price is way too high, so I will kill you instead!",
    "questAcceptedNodeId": null,
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  },
  {
    "affects": [],
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    "excludeRegionFlags": [],
    "id": "quest_accepted",
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    "itemRequirements": [],
    "joinsParty": false,
    "nodeLinkGroupId": "goodbye",
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    "player": null,
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  },
  {
    "affects": [],
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    "cutsceneId": null,
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    "excludeRegionFlags": [],
    "id": "quest_denied",
    "internalId": 0,
    "itemRequirements": [],
    "joinsParty": false,
    "nodeLinkGroupId": "goodbye",
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  {
    "affects": [],
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    "id": "goodbye",
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    "nodeLinkGroupId": null,
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    "nodeType": "Goodbye",
    "npc": [],
    "player": "I might come back later. See you later, minotaur!",
    "questAcceptedNodeId": null,
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  {
    "affects": [],
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    "id": "goodbye_quest_yes",
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    "nodeLinkGroupId": null,
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    "nodeType": "Goodbye",
    "npc": [],
    "player": "I'll come back when I'll have what you requested. See you later, minotaur!",
    "questAcceptedNodeId": null,
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  },
  {
    "affects": [],
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    "cutsceneId": null,
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    "id": "goodbye_deal",
    "internalId": 0,
    "itemRequirements": [],
    "joinsParty": false,
    "nodeLinkGroupId": null,
    "nodeLinks": [],
    "nodeType": "Goodbye",
    "npc": [],
    "player": "Great, thanks for letting me use the stairs. Goodbye!",
    "questAcceptedNodeId": null,
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    "requireFlags": [],
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  },
  {
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    "id": "met_0",
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    "nodeLinkGroupId": "met",
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    "nodeType": "Dialogue",
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  },
  {
    "affects": [],
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    "id": "met_stairs_quest_turnin_accepted",
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  {
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    "id": "met_stairs_quest_turnin_denied",
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    "nodeLinkGroupId": "met",
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    "id": "met_stairs_quest_inactive",
    "internalId": 0,
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    "joinsParty": false,
    "nodeLinkGroupId": "stairs_b",
    "nodeLinks": [],
    "nodeType": "Dialogue",
    "npc": [],
    "player": "Can you tell me again where do these stairs lead? Can I use them?",
    "questAcceptedNodeId": null,
    "questDeclinedNodeId": null,
    "questId": "dungeon1_minotaur_a",
    "questTaskId": null,
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  },
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    "id": "met_stairs_quest_turnin",
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    "joinsParty": false,
    "nodeLinkGroupId": "met",
    "nodeLinks": [],
    "nodeType": "TurnInQuest",
    "npc": [],
    "player": "You will be happy to know that I have dealt with the daemon, as asked.",
    "questAcceptedNodeId": "met_stairs_quest_turnin_accepted",
    "questDeclinedNodeId": "met_stairs_quest_turnin_denied",
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    "visibilityType": "Always"
  },
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    "affects": [],
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    "cutsceneId": null,
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    "id": "met_goodbye",
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    "joinsParty": false,
    "nodeLinkGroupId": null,
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    "nodeType": "Goodbye",
    "npc": [],
    "player": "Thank you, and see you again soon!",
    "questAcceptedNodeId": null,
    "questDeclinedNodeId": null,
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    "visibilityType": "Always"
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]
startNodes
[
  {
    "nodeId": "met_0",
    "requiredKeys": [
      "HasMet"
    ]
  },
  {
    "nodeId": "first_0",
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]