Citizen
Fields
| Field | Value |
|---|---|
| nodes | [
{
"input": {},
"name": "MerchantHeadAll",
"nodes": [
{
"input": {},
"name": null,
"nodes": [],
"type": "NodeCheckIfNeedToCryForHelp",
"weight": 1
},
{
"input": {},
"name": null,
"nodes": [],
"type": "NodeRandomBanter",
"weight": 1
},
{
"input": {
"scheduleVariableName": "ScheduleVar"
},
"name": null,
"nodes": [],
"type": "NodeProcessSchedule",
"weight": 1
},
{
"input": {},
"name": "CitizenSelector",
"nodes": [
{
"input": {},
"name": "CombatSelector",
"nodes": [
{
"input": {
"targetName": "TargetEnemy"
},
"name": "FindHostileNPC",
"nodes": [
{
"input": {
"treeId": "attack"
},
"name": "IncludeTree_Attack",
"nodes": [],
"type": "NodeTreeInclude",
"weight": 1
}
],
"type": "NodeFindHostileNPC",
"weight": 1
},
{
"input": {
"professionType": "Guard"
},
"name": "CheckProfession_Guard",
"nodes": [
{
"input": {},
"name": "FindCriminalSelector",
"nodes": [
{
"input": {
"targetName": "TargetEnemy",
"targetType": "Murderer"
},
"name": "FindMurderer",
"nodes": [
{
"input": {
"treeId": "attack"
},
"name": "IncludeTree_Attack",
"nodes": [],
"type": "NodeTreeInclude",
"weight": 1
}
],
"type": "NodeFindCriminalNPC",
"weight": 1
},
{
"input": {
"targetName": "TargetThief",
"targetType": "Thief"
},
"name": "FindThief",
"nodes": [
{
"input": {
"treeId": "arrest"
},
"name": "IncludeTree_Arrest",
"nodes": [],
"type": "NodeTreeInclude",
"weight": 1
}
],
"type": "NodeFindCriminalNPC",
"weight": 1
},
{
"input": {},
"name": "MoveToWantedNPC",
"nodes": [],
"type": "NodeMoveToWantedNPC",
"weight": 1
}
],
"type": "NodeSelector",
"weight": 1
}
],
"type": "NodeCheckProfession",
"weight": 1
}
],
"type": "NodeSelector",
"weight": 1
},
{
"input": {},
"name": "ScheduleSelector",
"nodes": [
{
"input": {},
"name": "ScheduledMovementSelector",
"nodes": [
{
"input": {},
"name": "ScheduledWakeUp",
"nodes": [],
"type": "NodeScheduledWakeUp",
"weight": 1
},
{
"input": {},
"name": "ScheduledCheckIfCanLeave",
"nodes": [],
"type": "NodeScheduledCheckIfCanLeave",
"weight": 1
},
{
"input": {},
"name": "MoveToScheduledLocation",
"nodes": [],
"type": "NodeMoveToScheduledLocation",
"weight": 1
}
],
"type": "NodeSelector",
"weight": 1
},
{
"input": {
"actionType": "Work"
},
"name": "ScheduleWork",
"nodes": [
{
"input": {},
"name": "SelectorCheckProfession",
"nodes": [
{
"input": {
"professionType": "Guard"
},
"name": "CheckProfession_Guard",
"nodes": [
{
"input": {
"treeId": "wander_city_guard"
},
"name": "IncludeWanderTree",
"nodes": [],
"type": "NodeTreeInclude",
"weight": 1
}
],
"type": "NodeCheckProfession",
"weight": 1
},
{
"input": {
"professionType": "Innkeeper"
},
"name": "CheckProfession_Innkeeper",
"nodes": [
{
"input": {
"treeId": "wander_in_work_zone"
},
"name": "IncludeWanderTree",
"nodes": [],
"type": "NodeTreeInclude",
"weight": 1
}
],
"type": "NodeCheckProfession",
"weight": 1
},
{
"input": {},
"name": null,
"nodes": [],
"type": "NodeWork",
"weight": 1
}
],
"type": "NodeSelector",
"weight": 1
}
],
"type": "NodeCheckIfNPCIsAtScheduledLocation",
"weight": 1
},
{
"input": {
"actionType": "Entertainment"
},
"name": "ScheduleEntertainment",
"nodes": [
{
"input": {},
"name": "All_Entertainment",
"nodes": [
{
"input": {},
"name": null,
"nodes": [],
"type": "NodeEntertainment",
"weight": 1
},
{
"input": {
"treeId": "sit_in_map_prefab"
},
"name": "IncludeTree_SitInMapPrefab",
"nodes": [],
"type": "NodeTreeInclude",
"weight": 1
}
],
"type": "NodeAll",
"weight": 1
}
],
"type": "NodeCheckIfNPCIsAtScheduledLocation",
"weight": 1
},
{
"input": {
"actionType": "Sleep"
},
"name": "ScheduleSleep",
"nodes": [
{
"input": {},
"name": "All_Sleep",
"nodes": [
{
"input": {},
"name": null,
"nodes": [],
"type": "NodeSleep",
"weight": 1
}
],
"type": "NodeAll",
"weight": 1
}
],
"type": "NodeCheckIfNPCIsAtScheduledLocation",
"weight": 1
}
],
"type": "NodeSelector",
"weight": 1
}
],
"type": "NodeSelector",
"weight": 1
}
],
"type": "NodeAll",
"weight": 1
}
] |